● Using Gmax with Quick3D Professional ●
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Quick3D Professional is an additional tool we can use to convert gmax models to other formats, much like Milkshape and 3D Exploration. Q3D has some benefits the other programs don't offer as well. These include a wider variety of export formats, the ability to export to 2D, HTML and printers from inside the program, and a decent toolset that includes normal calculations. Using this program you can improve your workflow by going Gmax - Q3D - your game engine. The software offers a thirty day trial with minimal reminders on program entry and exit, after which you should purchase the software if you wish to continue using it. Also, the trial version of the program writes a white bar across exported 2d images.
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● Tutorial ●
Step 1: Model something in gmax. In this tutorial, I used an arch. I applied a UVW face map, but this is not necessary, and you may need to use different UVW settings depending on the requirements of the engine you're importing the model into. When you're ready, select the object, and export as an .md3. ( If you need this script, press here. )

Step 2: Open up Quick3D Professional, press File>Open, and browse to wherever you saved your md3. Q3D will change the icon of whatever file it can open automatically, as in the picture below. Open your file and it will appear in the window.
Step 3: Recalculate the normals. Press Mesh > Generate Normals to correct them. Remember, the md3 exporter from gmax is flawed and you have to do this step prior to outputting your model to your game engine. Save ( File> Save as) your model, and you're done!

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